Last seen in Warcraft II, which took place more than two decades earlier, Deathwing has spent that time healing himself, and plotting his fiery return from the elemental plane of Deepholm. The central plot of the expansion is the return of the evil dragon aspect Deathwing the Destroyer (originally Neltharion the Earth Warder). The changes to old zones were made in patch 4.0.3a, which was released to live servers on November 23, 2010. Many of these changes were put into place as of patch 4.0.1, which added all the new systems (new talents, glyph system, spell changes, resource changes, pets at level one, removal of stats from items and from the game, mastery, and others). Talent points allow the player to choose new and/or improved abilities. Player that reached levels 81 through 85 received a talent point at each level bringing the total to 41 talent points. Players were awarded their first talent point at level 10, the next at 11, and then once per two levels until level 80. Lastly, the existing talent system was overhauled. The major cities of Orgrimmar and Stormwind experienced major changes. In addition, existing classes were expanded to be available to more races. Two new playable races were added, the Worgen for the Alliance and Goblins for the Horde. Furthermore, glyphs became permanently learned and require a reagent to remove from a slot. The glyph system saw an overhaul to have three types of glyph: prime, major, minor. Ten new dungeons and five new raids were added as well as a new secondary skill, Archaeology. The quest system was refreshed with almost 3500 new quests along with new and streamlined low and mid-level quests to complement the redesigned areas of Azeroth. The game's two main continents, Kalimdor and Eastern Kingdoms were redesigned with a changed landscape, including flooded areas and lava canals, and some new areas. With the release of Cataclysm, the maximum player level was raised from 80 to 85. Allowed you to also play a bit more with secondary stats for some builds or double down in others.Main article: Gameplay of World of Warcraft Comment by Makz42 on T02:18:14-05:00Ĭan we just get the old socket for every item system? It was so cool to open your character panel and see all the gems. Let Jewlcrafters have a lot more freedom. Have gems be sold in honor vendors and valor vendors. I hope we are able to have 1-3 sockets on every gear piece from armor, weapons, trinkets. Comment by GarrusN7 on T01:40:29-05:00ĭamn, guess Elder Scrolls, Fallout, Dragon Age, Mass Effect, Fable, Vanilla Wow and just about every other RPG in existence isn't a true RPG. I remember back in the day when your tank had to be a Blacksmith / JC because of the BOP gems and sockets. Comment by avatarofshadow on T01:34:10-05:00 Wonder if a vendor with vault coins will also offer 3 for us poor folk. *checks bank balance* how much is 3 sockets going to set me back mr AH. Having 3 sockets by default too much fun for police state? sure let it be a deterministic progression at least. Yet somehow having 3 sockets by default on most gears is no go for this people. You get levelers rolling in OP scaling tbc gears with 3 sockets all the way to the last stop of scaling train. Hope this means we are moving back to a system where sockets in gear are more prevalent, giving more room for primary stat gems, and gems that provide different effects Comment by ayeee on T00:33:14-05:00 Pog so cool! Comment by Pyrrha on T00:09:44-05:00
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